نتایج جستجو برای: m game
تعداد نتایج: 638616 فیلتر نتایج به سال:
We prove that in a normal form n-player game with m actions for each player, there exists an approximate Nash equilibrium where each player randomizes uniformly among a set of O(logm+log n) pure strategies. This result induces an N log logN algorithm for computing an approximate Nash equilibrium in games where the number of actions is polynomial in the number of players (m = poly(n)), where N =...
To date, no published data exists on distances and speeds traveled by rugby or basketball players during game play. The purpose of this study was to provide quantitative information of selected characteristics of wheelchair basketball and rugby game play. A miniaturized data logger was used to collect the distance traveled, average velocity, activity time, and number of starts and stops during ...
Objectives: The aim of the current study was to assess the psychometric properties of Online Game Addiction Inventory in under graduate students of Shahid Chamran University of Ahwaz. Method: Of all under graduate students in Shahid Chamran University of Ahwaz during 2014-15 academic year, 300 under graduate students from Shahid Chamran University were selected using multistage random sampling ...
This paper, presents an adapted serious game for rating social ability in children with autism spectrum disorder (ASD). The required measurements are obtained by challenges of the proposed serious game. The proposed serious game uses reinforcement learning concepts for being adaptive. It is based on fuzzy logic to evaluate the social ability level of the children with ASD. The game adapts itsel...
In recent years, research on increasing cognitive and psychological status through play has received much attention. For this purpose, there are two categories of game including interactive home game and cognitive game that the first run in the home environment and the latter is implemented as computer software to increase cognitive abilities. The aim of this study was to compare the effectiven...
This paper applies a model of boundedly rational “level-k thinking” [1–3] to a classical concern of game theory: when is information credible and what shall I do with it if it is not? The model presented here extends and generalizes recent work in game-theoretic pragmatics [4–6]. Pragmatic inference is modeled as a sequence of iterated best responses, defined here in terms of the interlocutors’...
in this paper, a novel hybrid model based on neural network and game theory is proposed to support the analyzers in oil market. in this model, first the neural network is utilized to learn the oil prices associated with opec production level and usa imports level. then the learned neural network is applied by a game model. finally the nash equilibrium points of the game present the optimum deci...
The current case study attempted to document the contemporary demands of elite rugby union. Players (n = 2) were tracked continuously during a competitive team selection game using Global Positioning System (GPS) software. Data revealed that players covered on average 6,953 m during play (83 minutes). Of this distance, 37% (2,800 m) was spent standing and walking, 27% (1,900 m) jogging, 10% (70...
Cunniffe, B, Proctor, W, Baker, JS, and Davies, B. An evaluation of the physiological demands of elite rugby union using GPS tracking software. J Strength Cond Res 23(4): 1195–1203, 2009—The current case study attempted to document the contemporary demands of elite rugby union. Players (n = 2) were tracked continuously during a competitive team selection game using Global Positioning System (GP...
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