نتایج جستجو برای: fuzzifying soft proximity

تعداد نتایج: 162275  

Journal: :International Journal of Mathematics and Mathematical Sciences 2002

Journal: :Int. J. Hybrid Intell. Syst. 2009
Ricardo Ñanculef Carlos Concha Héctor Allende Diego Candel Claudio Moraga

The margin maximization principle implemented by binary Support Vector Machines (SVMs) has been shown to be equivalent to find the hyperplane equidistant to the closest points belonging to the convex hulls that enclose each class of examples. In this paper, we propose an extension of SVMs for multicategory classification which generalizes this geometric formulation. The obtained method preserve...

2003
Iztok Lebar Bajec Nikolaj Zimic Miha Mraz

In this article we present a fuzzy logic based method for the construction of thoughts of artificial animals (animats). Due to the substantial increase of the processing power of personal computers in the last decade there was a notable progress in the field of animat construction and simulation. Regardless of the achieved results, the coding of the animat’s behaviour is very inaccurate and can...

Inthispaper, (L,M)-fuzzy domain finiteness and (L,M)-fuzzy restricted hull spaces are introduced, and several characterizations of the category (L,M)-CS of (L,M)-fuzzy convex spaces are obtained. Then, (L,M)-fuzzy stratified (resp. weakly induced, induced) convex spaces are introduced. It is proved that both categories, the category (L,M)-SCS of (L,M)-fuzzy stratified convex spaces and the cate...

2011
Siddharth Sanan Christopher G. Atkeson

There is a growing need for robots that can not only function in close proximity to human beings but also physically interact with them safely. We believe inherent safety is extremely important for robots in human environments. In this paper, we identify key design paradigms for robots that can safely perform physical human robot interaction (pHRI). We believe soft robots can incorporate these ...

Journal: :Int. Arab J. Inf. Technol. 2006
Adnan Shaout Brady W. King Luke A. Reisner

This paper presents the design and implementation of a real-time fuzzy-based artificial intelligence system for an interactive game. The chosen game is a remake of Pac-Man in which the opponents are BDI-style intelligent agents. The components of the system and the methods used in fuzzifying the game’s rules and variables are discussed. In addition, comparisons are drawn between the proposed fu...

Journal: :Journal of Japan Society for Fuzzy Theory and Systems 1993

Journal: :Journal of the Egyptian Mathematical Society 2016

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