نتایج جستجو برای: angry little birds

تعداد نتایج: 326159  

Journal: :Nature 1888

Journal: :Nature Machine Intelligence 2019

Journal: :CoRR 2016
Yuxuan Jiang Misaki Kaidan Chun Yin Chu Tomohiro Harada Ruck Thawonmas

This paper presents a procedural generation method that creates visually attractive levels for the Angry Birds game. Besides being an immensely popular mobile game, Angry Birds has recently become a test bed for various artificial intelligence technologies. We propose a new approach for procedurally generating Angry Birds levels using Chinese style and Japanese style building structures. A cond...

Journal: :Perspectives on psychological science : a journal of the Association for Psychological Science 2016
Luis Furuya-Kanamori Suhail A R Doi

Ferguson's (2015a) meta-analysis assessed a very important and controversial topic about children's mental health and video games. In response to the concerns raised by researchers about the appropriateness of the meta-analytical methods used by Ferguson; we decided to reanalyze the data and discuss two major misconceptions about meta-analysis. We argue that partial correlations can (and should...

Journal: :AI Magazine 2015
Jochen Renz Xiaoyu Ge Stephen Gould Peng Zhang

SUMMER 2015 85 The aim of the Angry Birds AI competition (AIBIRDS) is to build intelligent agents that can play novel Angry Birds levels better than the best human players. The competition was initiated in 2012 by the authors of this report and is held in collocation with some of the major AI conferences such as the International Joint Conference on Artificial Intelligence in 2013 and again in ...

Journal: :IEEE Transactions on Computational Intelligence and AI in Games 2016

2015
Jochen Renz

The Angry Birds AI Competition (aibirds.org) has been held in conjunction with the AI 2012, IJCAI 2013 and ECAI 2014 conferences and will be held again at the IJCAI 2015 conference. The declared goal of the competition is to build an AI agent that can play Angry Birds as good or better than the best human players. In this paper we describe why this is a very difficult problem, why it is a chall...

2013
Andrew Wang

In this project, we focus on developing a vision module for agents playing the Angry Birds computer game. The module takes a screen-shot of the game as input and output information about objects in the game, including their position, type and shape, within a specified time constraint. To achieve this, a range of common methods in image processing and computer vision was employed. The result is ...

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