نتایج جستجو برای: electronic game applications

تعداد نتایج: 904992  

Journal: :journal of advances in computer research 0

the type of the applications for which internet is being used has changed over the years. multimedia applications, real-time applications and game playing require quality of service. ieee has proposed ieee 802.11e, a quality of service extension to the wireless lan standard ieee 802.11. in this paper service differentiation ability of 802.11e is evaluated. identical traffic is considered for al...

Journal: :Games and Economic Behavior 2008
Kris De Jaegher

The literature on the electronic mail game shows that players’ mutual expectations may lock them into requiring an inefficiently large number of confirmations and confirmations of confirmations from one another. This paper shows that this result hinges on the assumption that, with the exception of the first message, each player can only send a message when receiving an immediately preceding mes...

ژورنال: محاسبات نرم 2013
اصغری, سید امیر, طاهری, حسن, عبدی, آتنا, پدرام, حسین,

Electronic devices in space applications may be Radiation Tolerant or Commercial off-the Shelf (COTS). Due to cost and unavailability in many applications, the latter is usually used. In applications such as spatial ones, the COTS equipment lacks reliability against threats like heavy ion radiation therefore, some alternatives should be considered to make the equipment resistant against the pro...

2013
Shu-Kun Lin

Master the latest electronic warfare (EW) techniques and technologies related to on-board military platforms with this authoritative resource. You gain expert design guidance on technologies and equipment used to detect and identify emitter threats, giving you an advantage in the never-ending chess game between sensor guided weapons and EW systems. This unique book offers you deeper insight int...

Journal: :Journal of pediatric ophthalmology and strabismus 2017
Caterina Rechichi Gilda De Mojà Pasquale Aragona

PURPOSE To examine a possible relationship between exposure to video games/electronic screens and visual issues in children between 3 and 10 years of age. METHODS An observational, cross-sectional study of a population of children using video games was employed. All patients between 3 and 10 years of age were recruited at an outpatient unit accredited by the Italian Regional Health Service. T...

Journal: :Journal of Economics and Administrative Sciences 2012

2005
Gordana Dodig-Crnkovic Thomas Larsson

Play and games are among the basic means of expression in intelligent communication, influenced by the relevant cultural environment. Games have found a natural expression in the contemporary computer era in which communications are increasingly mediated by computing technology. The widespread use of e-games results in conceptual and policy vacuums that must be examined and understood. Humans i...

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