نتایج جستجو برای: experience
تعداد نتایج: 391528 فیلتر نتایج به سال:
Multi-player online gaming environments are designed with the intent of providing entertaining experiences to players that not only foster re-playability but also to cultivate an ongoing allegiance or loyalty to the game publishers’/developers’ brand or various assets (e.g. Master Chief, Grand Theft Auto etc.). Design elements such as webcams, activity monitoring between players, and online pre...
Learner experience (Savin-Baden, 2000) was defined as a way to research learners in a unique context and understand how the learners view themselves in that context. The learner experience also investigates students’ experiences in relation to the MBA PBL courses as a new paradigm in research that illuminates people and lives as threedimensional not just as human subjects without history or a f...
The motivation behind the University of Strathclyde’s approach to this years HARD track was inspired from previous experiences by other participants, in particular research by [1], [3] and [4]. A running theme throughout these papers was the underlying hypothesis that a user’s familiarity in a topic (i.e. their previous experience searching a subject), will form the basis for what type or style...
The increasing expansion of the digital games market has led to a growing need for empirically based, high-quality evaluation of playability and game experience. For practitioners in the field of user experience the question arises, to what extent are their already established methods suitable for the evaluation of games. Based on our experiences with recent projects, we will discuss relevant a...
This chapter introduces a framework for the design of serious games for learning, called the design, play, and experience framework. The author argues that the great potential of serious games will not be realized without a formal design approach. To that end, the author presents and thoroughly explains the design, play, and experience framework which provides a formal approach to designing the...
I will start with a question that constantly lingers in the back of my mind as an experience designer, “how do I define what I do in a simple way?” For me, the practice of ‘experience design’ is designing for people with the objective of engaging them in positive experiences. Designing for people and engaging them requires knowing and thinking about the people who might use the specific product...
This paper describes an experience study to understand the user perceptions on two camera focus settings in a TelePresence room: limitedand infinite-Depth-of-Field. The results influence future TelePresence experience design. Author
Past research suggests that marketing communications create expectations that influence the way consumers subsequently learn from their product experiences. Since postexperience information can also be important and is widespread for established goods and services, it is appropriate to ask about the cognitive effects of these efforts. The postexperience advertising situation is conceptualized h...
The purpose of this study was to develop integrated experience management cycle as basis for executing of experience management in organizations. The method used in this study was qualitative and a type of meta-study known as meta-synthesis. In order to perform the research, after designing research questions, researches systematic search was carried out based on relevant key words from the six...
The visual style in a game is an aspect of user experience that is often neglected in user experience studies. Visual style is reflective of the tone that a game designer intends to convey or the assumption of what the intended audience would prefer, and it is an important aspect of how a player experiences a game. This paper reports a study that investigated the effect of two elements of visua...
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