نتایج جستجو برای: games

تعداد نتایج: 55951  

Journal: :رشد و یادگیری حرکتی - ورزشی 0
حسن باغنده دانشجوی دکتری یادگیری حرکتی، دانشکدۀ علوم ورزشی دانشگاه ارومیه، ارومیه، ایران الهه عرب عامری دانشیار دانشکدۀ تربیت بدنی دانشگاه تهران، تهران، ایران. فواد نیک نسب دانشجوی کارشناسی ارشد تربیت بدنی گرایش رفتار حرکتی، دانشکدۀ تربیت بدنی و علوم ورزشی دانشگاه تهران، تهران، ایران

the aim of this study was to investigate the effect of traditional - local games on the development of gross motor skills of children with educable mental retardation. 30 educable mentally retarded children in welfare organization of marivan city (mea age 12.8 ±1.12 yr and iq 33.61±7.81) were studied with purposive sampling method. all children were pretested; then, samples were randomly divide...

Journal: :هنرهای نمایش و موسیقی 0
مقداد جاوید صباغیان دانشجوی دکتری پژوهش هنر، دانشگاه هنر محمدرضا حسنایی استادیار دانشکده سینما – تئاتر، دانشگاه هنر

this paper investigates computer games and their presences in the current routines. it introduces this audio-visual medium itself, its outcomes and the effects of its appearance into the domain of our mental life. moreover, it presents a comprehensive historical analysis in the matters of games and computer sciences. its methodology is contained by social sciences methodology, literary theory, ...

Journal: :Games 2021

Risk aversion in game theory is usually modeled using expected utility, which was criticized early on, leading to an extensive literature on generalized utility. In this paper we are the first apply ?–? analysis of (static) games. widely accepted finance literature; it allows us study effect uncertainty endogenous game, i.e., mixed equilibria. particular, look at case linear utility functions a...

M. R. Seikh M. Xia, S. Karmakar

The objective of this paper is to develop matrix games with pay-offs of triangular hesitant fuzzy elements (THFEs). To solve such games, a new methodology has been derived based on the notion of weighted average operator and score function of THFEs. Firstly, we formulate two non-linear programming problems with THFEs. Then applying the score function of THFEs, we transform these two problems in...

Background: Game-based education is fast becoming a key instrument in medical education. Method: In this study, papers related to games were filtered and limited to full-text peer-reviewed published in English. Results: To the best of researchers’ knowledge, the concepts used in the literature are varied and distinct, and the literature is not conclusive on the definition of educational...

Introduction:Educational methods can be classified into two groups: active methods and passive ones. Applying games is an active approach in teaching. The present study aimed at investigating the effect of games on teaching oncology. Methods: Twenty three medical students participated in the study. They took two class sessions of oncology. In the first session the basic principles and concepts...

Journal: :Mathematics of Operations Research 1982

Journal: :Journal of Writing in Creative Practice 2018

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