نتایج جستجو برای: graphic texture

تعداد نتایج: 55712  

Journal: :Int. J. Image Graphics 2001
Pengyu Hong Zhen Wen Thomas S. Huang

We present the iFACE system, a visual speech synthesizer that provides a form of virtual face-to-face communication. The system provides an interactive tool for the user to customize a graphic head model for the virtual agent of a person based on his/her range data. The texture is mapped onto the customized model to achieve a realistic appearance. Face animations are produced by using text stre...

1997
Diego C. Ruspini Krasimir Kolarov Oussama Khatib

We present a haptic rendering framework that allows the tactile display of complex virtual environments. This framework allows surface constraints, surface shading, friction, texture and other effects to be modeled solely by updating the position of a representative object, the “virtual proxy.” This abstraction reduces the task of the haptic servo control loop to the minimization of the error b...

2015
Sumitra Kisan

ABSTARCTFractal theory is used in image processing. The dimension of complex objects in nature is calculated by Fractal Dimension. Fractal Dimension is used in shape classification, graphic analysis in many fields, texture segmentation. FD‟s can be used to aid in several data mining tasks. Mainly box counting method is used to calculate the FD of an image. In this paper various methods used to ...

2004
Diego C. Ruspini Krasimir Kolarov Oussama Khatib

We present a haptic rendering framework that allows the tactile display of coniplex virtual environments. This framework allows surface constraints, surface shading, friction, texture and other ejjects to be modeled solely by updaring the position of a representative object, the “virtual proxy.” This abstraction reduces the task of the haptic servo control loop to the minimization of the error ...

Journal: :Journal of Visualization and Computer Animation 1996
Shinya Miyazaki Takami Yasuda Shigeki Yokoi Jun-ichiro Toriwaki

A virtual manipulation system for origami (paper folding) is described. A piece of paper defined in a computer can be deformed interactively by picking and moving a corner vertex of a paper face on a graphic screen using a mouse. Three kinds of folding operations and a curving operation transform the paper into a three-dimensional figure made of flat or curved surfaces. The roundness of the cur...

Curriculum is an essential component of any educational system and there is significant correlation between efficient curriculum and able graduates. Using comparative method, this paper investigates and analyzes undergraduate graphic design curriculum in Iran and ten art universities in the world. Recent developments in the field of graphic design have offered new approaches for the education o...

2010
Rafael Pagés Sergio Arnaldo Francisco Morán Daniel Berjón

We introduce an automatic technique for mapping onto a 3D triangle mesh, approximating the shape of a real 3D object, a high resolution texture synthesized from several pictures taken simultaneously by real cameras surrounding the object. We create a texture atlas by first unwrapping the 3D mesh to form a set of 2D patches with no distortion (i.e., the angles and relative sizes of the 3D triang...

2013
YONGZHEN KE WEIDONG MIN XIUPING DU ZHENWEI CHEN

With the development of computer graphic techniques and smaller visual difference between photographic images (PG) and computer graphics (CG), splicing of computer graphics and photographic is becoming more common, which causes the need for automatically distinguishing computer generated images from real photographs. Based on several visual features that derived from color, texture and shape fe...

Journal: :IEEE Trans. Pattern Anal. Mach. Intell. 2000
Marco La Cascia Stan Sclaroff Vassilis Athitsos

An improved technique for 3D head tracking under varying illumination conditions is proposed. The head is modeled as a texture mapped cylinder. Tracking is formulated as an image registration problem in the cylinder's texture map image. The resulting dynamic texture map provides a stabilized view of the face that can be used as input to many existing 2D techniques for face recognition, facial e...

2011
Marco La Cascia Stan Sclaroff Vassilis Athitsos

An improved technique for 3D head tracking under varying illumination conditions is proposed. The head is modeled as a texture mapped cylinder. Tracking is formulated as an image registration problem in the cylinder's texture map image. The resulting dynamic texture map provides a stabilized view of the face that can be used as input to many existing 2D techniques for face recognition, facial e...

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