نتایج جستجو برای: pillage
تعداد نتایج: 70 فیلتر نتایج به سال:
This paper introduces a class of coalitional games, called pillage games, as a model of Hobbesian anarchy. Any coalition can pillage, costlessly and with certainty, any less powerful coalition. Power is endogenous, so a pillage game does not have a characteristic function, but pillage provides a domination concept that defines a stable set, which represents an endogenous balance of power. Every...
We prove that pillage games [Jordan, 2006, “Pillage and property”, JET] can have multiple stable sets, constructing pillage games with up to 2 n−1 3 stable sets, when the number of agents, n, exceeds four. We do so by violating the anonymity axiom common to the existing literature, instead endowing some agents to overpower all but a small number of opposing configurations of agents. Thus, when ...
We consider pillage games as in Jordan [2006, “Pillage and property”, JET] and show that, for anonymous, three agent pillage games: when the core is non-empty, it must take one of five forms; all such pillage games with an empty core represent the same dominance relation; when a stable set exists, and the game also satisfies a continuity and a responsiveness assumption, it is unique and contain...
Jordan [2006] defined ‘pillage games’, a class of cooperative games whose dominance operator is represented by a ‘power function’ satisfying coalitional and resource monotonicity axioms. In this environment, he proved that stable sets must be finite. We provide a graph theoretical interpretation of the problem which tightens the finite bound to a Ramsey number. We also prove that the Jordan pil...
Pillage games [Jordan, 2006, “Pillage and property”, JET] have two features that make them richer than cooperative games in either characteristic or partition function form: they allow power externalities between coalitions; they allow resources to contribute to coalitions’ power as well as to their utility. Extending von Neumann and Morgenstern’s analysis of three agent games in characteristic...
Pillage games (Jordan, 2006a) have two features that make them richer than cooperative games in either characteristic or partition function form: they allow power externalities between coalitions; they allow resources to contribute to coalitions’ power as well as to their utility. Extending von Neumann and Morgenstern’s analysis of three agent games in characteristic function form to anonymous ...
A pillage game is a formal model of Hobbesian anarchy as a coalitional game. The technology of pillage is specified by a power function that determines the power of each coalition as a function of its members and their wealth. A coalition can despoil any other coalition less powerful than itself. The present paper studies the problem of achieving an efficient allocation of resources when the re...
A pillage game is a formal model of Hobbesian anarchy as a coalitional game. The technology of pillage is specified by a power function that determines the power of each coalition as a function of its members and their wealth. A coalition can despoil any other coalition less powerful than itself. The present paper studies the problem of achieving an efficient allocation of resources when the re...
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