نتایج جستجو برای: simultaneous games

تعداد نتایج: 172023  

Serious Computer Games are a kind of computer games that in contrary of mainstream computer games’ industry, necessity of mercantile benefits has less importance in their circle of production. Desired aim for producing Serious Games is make obvious informational, attitudinal, behavioral and cognitive changes in players in according to definite pedagogical, educational, instructional, prom...

Journal: :Mathematics of Operations Research 2023

We develop provably efficient reinforcement learning algorithms for two-player zero-sum finite-horizon Markov games with simultaneous moves. To incorporate function approximation, we consider a family of where the reward and transition kernel possess linear structure. Both offline online settings problems are considered. In setting, control both players aim to find Nash equilibrium by minimizin...

2010
Zhengyu Yin Dmytro Korzhyk Christopher Kiekintveld Vincent Conitzer Milind Tambe

There has been significant recent interest in game theoretic approaches to security, with much of the recent research focused on utilizing the leader-follower Stackelberg game model; for example, these games are at the heart of major applications such as the ARMOR program deployed for security at the LAX airport since 2007 and the IRIS program in use by the US Federal Air Marshals (FAMS). The f...

Journal: Addiction and Health 2012
Ali Kheradmand, Bibi Eshrat Zamani Ghodratollah Rajabizadeh Yasamin Abedini

Background: Addiction to computer (video) games in adolescents and its relationship with educational progress has recently attracted the attention of rearing and education experts as well as organizations and institutes involved in physical and mental health. The current research attempted to propose a structural model of the relationships between parenting styles, mothers’ occupation status, a...

Journal: :ACM transactions on economics and computation 2023

The formal study of coalition formation in multi-agent systems is typically realized the framework hedonic games, which originate from economic theory. main focus this branch research has been on existence and computational complexity deciding structures that satisfy various stability criteria. actual process forming coalitions based individual behavior received little attention. In article, we...

Journal: :CoRR 2014
Yakov Babichenko

We consider solutions of normal form games that are invariant under strategic equivalence. We consider additional properties that can be expected (or be desired) from a solution of a game, and we observe the following: • Even the weakest notion of individual rationality restricts the set of solutions to be equilibria. This observation holds for all types of solutions: in pure-strategies, in mix...

2007
MARCO BATTAGLINI REBECCA MORTON THOMAS PALFREY

We compare the behavior of voters under simultaneous and sequential voting rules when voting is costly and information is incomplete. In many political institutions, ranging from small committees to mass elections, voting is sequential, which allows some voters to know the choices of earlier voters. For a stylized model, we generate a variety of predictions about the relative efficiency and par...

2008
Manfred Stadler

As is well-known from the literature on oligopolistic competition with incomplete information, firms have incentives to share private value demand information. However, by assuming verifiability of demand data, these models ignore the possibility of strategic misinformation. We show that if firms can send misleading demand information, they will always do so. Furthermore, we derive a costly sig...

Nowadays computers are increasingly being incorporated into school curriculums and serious games are occupying the educational games markets. This article addressed the integration of serious games as tools for learning and teaching English in Iranian schools to zero-beginner students. An experiment was concluded using Computer Assisted Language Learning (CALL) to investigate the effectiveness ...

Journal: Addiction and Health 2013
Hassan Sarmadi Ansar Mahmoud Zivari Rahman Majid Shokouhi Moqhaddam Mehran Aminaee Noshiravan Khezri Moghadam Solmaz Shokouhi Moqhaddam, Zeinab Javanmard

Background: Today, due to developing communicative technologies, computer games and other audio-visual media as social phenomena, are very attractive and have a great effect on children and adolescents. The increasing popularity of these games among children and adolescents results in the public uncertainties about plausible harmful effects of these games. This study aimed to investigate the co...

نمودار تعداد نتایج جستجو در هر سال

با کلیک روی نمودار نتایج را به سال انتشار فیلتر کنید