نتایج جستجو برای: word games

تعداد نتایج: 160429  

Journal: :BMJ 1979

Journal: :ReCALL 2022

Abstract In recent years, the number of studies investigating effectiveness using digital games for incidental second language (L2) vocabulary learning has been rapidly increasing; however, there is still a lack research identifying factors that affect L2 learning. Hence, current study examined vocabulary-related (word level, exposure frequency, salience) and learner-related (language proficien...

Adem C. Cevikel Mehmet Ahlatcioglu,

In this paper, we deal with games with fuzzy payoffs. We proved that players who are playing a zero-sum game with fuzzy payoffs against Nature are able to increase their joint payoff, and hence their individual payoffs by cooperating. It is shown that, a cooperative game with the fuzzy characteristic function can be constructed via the optimal game values of the zero-sum games with fuzzy payoff...

2016
Eli Pincus David R. Traum

Team word-guessing games where one player, the clue-giver, gives clues attempting to elicit a target-word from another player, the receiver, are a popular form of entertainment and also used for educational purposes. Creating an engaging computational agent capable of emulating a talented human clue-giver in a timed word-guessing game depends on the ability to provide effective clues (clues abl...

Journal: :middle east journal of rehabilitation and health studies 0
elham masumi department of speech therapy, school of rehabilitation sciences, iran university of medical sciences, tehran, ir iran zohre arani kashani department of speech therapy, school of rehabilitation sciences, iran university of medical sciences, tehran, ir iran; department of speech therapy, school of rehabilitation sciences, iran university of medical sciences, tehran, ir iran. tel: +98-9125159501, fax: +98-2122220946 nafise hassanpour department of speech therapy, school of rehabilitation sciences, iran university of medical sciences, tehran, ir iran mohammad kamali department of rehabilitation management, school of rehabilitation sciences, iran university of medical sciences, tehran, ir iran

conclusions the findings of this study indicate that the frequency of disfluencies was increased in difficult syllable structures in comparison to simple syllable structures. according to the results, it seems that certain linguistic features, such as syllable structure can affect speech-motor output in people who stutter through affecting phonological encoding. background stuttering is one of ...

2010
Pierpaolo Basile Marco Degemmis Pasquale Lops Giovanni Semeraro

This paper describes OTTHO (On the Tip of my THOught), a system designed for solving a language game, called Guillotine. The rule of the game is simple: the player observes five words, generally unrelated to each other, and in one minute she has to provide a sixth word, semantically connected to the others. The system performs retrieval from several knowledge sources, such as a dictionary, a se...

2017
Frank Marrs Mika J. Straka Nicole M. Beckage

Human decision-making processes are inevitably influenced by mental images, which are triggered by cues such as objects, concepts, and words. The cognitive associations between words can be captured and represented as a semantic network, in which words represent nodes and association between words are edges. How efficiently can humans traverse this word association network to a given target wor...

Background: Motivation is an important factor in learning. Educational games increase the learning motivation and understanding of students by creating a sense of joy, satisfaction and involvement. However, it is necessary to incorporate learning elements into the games, differently. In this study, the researcher tried to provide a model for designing educational games and determining its relat...

فرامرزی, سالار, قلمزن, شیما, ملک پور, مختار,

This survey was conducted aiming at determining effectiveness of attention-oriented games on memory performance and learning of preschool children with learning neuropsychological disabilities. This is experimental survey and was conducted based on pre-test and post-test with control group. For this purpose, 20 neuropsychological-disability children were selected through multi-stage random sa...

ژورنال: Journal of Research and Health 2014

This study was to Efficacy of Attention Games on the Rate of Executive Function and Attention of Children with Neuropsychological Learning Disabilities. for this purpose 20 preschool children with Neuropsychological Learning Disabilities that were selected using multistage random sampling (each group consist of 10 children).The design was experimental and attention games was performed in experi...

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