نتایج جستجو برای: word games

تعداد نتایج: 160429  

Serious Computer Games are a kind of computer games that in contrary of mainstream computer games’ industry, necessity of mercantile benefits has less importance in their circle of production. Desired aim for producing Serious Games is make obvious informational, attitudinal, behavioral and cognitive changes in players in according to definite pedagogical, educational, instructional, prom...

Journal: Addiction and Health 2012
Ali Kheradmand, Bibi Eshrat Zamani Ghodratollah Rajabizadeh Yasamin Abedini

Background: Addiction to computer (video) games in adolescents and its relationship with educational progress has recently attracted the attention of rearing and education experts as well as organizations and institutes involved in physical and mental health. The current research attempted to propose a structural model of the relationships between parenting styles, mothers’ occupation status, a...

2005
Andrew Allison Derek Abbott Charles Pearce

Parrondo’s games are essentially Markov games. They belong to the same class as Snakes and Ladders. The important distinguishing feature of Parrondo’s games is that the transition probabilities may vary in time. It is as though “snakes,” “ladders” and “dice” were being added and removed while the game was still in progress. Parrondo’s games are not homogeneous in time and do not necessarily set...

Journal: :Journal of education and e-learning research 2023

Students can learn in a meaningful way through the use of educational games. When students apply their skills and information order to progress game, huge degree engagement is generated among them classroom as result both capabilities learning increase. 153 children from primary schools Vietnam participated this research. The were split into two groups: an experimental control group. Both group...

Journal: :International Journal of Learning, Teaching and Educational Research 2021

Although technology has been integrated into vocabulary instruction, to date, few studies have compared whether learning management system (LMS) exercises or online games facilitate better acquisition. The purpose of this study was investigate the Test English for International Communication (TOEIC) lessons plus LMS and TOEIC MultiEx (online games) foster short-term memorization long-term reten...

Journal: :IJEE 2023

ABSTRACTThis article investigates the use of online-based application "WordWall Games" as a vocabulary learning tool. The research aims to observe participants' ability enhance pronunciation, memorize vocabulary, and construct words into sentences. This study addresses three questions: How is design WordWall games beneficial for developing students' vocabulary?; integrated teaching?; do student...

Nowadays computers are increasingly being incorporated into school curriculums and serious games are occupying the educational games markets. This article addressed the integration of serious games as tools for learning and teaching English in Iranian schools to zero-beginner students. An experiment was concluded using Computer Assisted Language Learning (CALL) to investigate the effectiveness ...

Journal: Addiction and Health 2013
Hassan Sarmadi Ansar Mahmoud Zivari Rahman Majid Shokouhi Moqhaddam Mehran Aminaee Noshiravan Khezri Moghadam Solmaz Shokouhi Moqhaddam, Zeinab Javanmard

Background: Today, due to developing communicative technologies, computer games and other audio-visual media as social phenomena, are very attractive and have a great effect on children and adolescents. The increasing popularity of these games among children and adolescents results in the public uncertainties about plausible harmful effects of these games. This study aimed to investigate the co...

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