نتایج جستجو برای: educational designers
تعداد نتایج: 183262 فیلتر نتایج به سال:
This paper describes a XML-based solution for developing educational hypermedias. This solution is the outcome of the lessons learned in the development of Galatea application, and integrates a hypermedia design methodology (ODH) with a generic technique for the construction of XMLbased applications (DTC). Using ODH, designers can describe application’s content, presentation and interaction as ...
Educational games are a class of serious games whose main purpose is to teach some subject to their players. Despite the many existing design frameworks, these games are too often created in an ad-hoc manner, and typically without the use of a game design document (GDD). We argue that a reason for this phenomenon is that current ways to structure, create and update GDDs do not increase the valu...
Information technologies have improved dramatically in the last decade, enhancing the potential of digital games to create realistic and engaging environments where players use different cognitive approaches to solve problems, such as, thinking outside of the box, collaborating in groups and searching for information. Unfortunately not all genres of digital games have taken advantage of the new...
Collaborative Learning is emerging as an important learning method. Computer and network supported collaborative learning systems and environments are starting to appear. In order that these systems contribute positively into the educational process, it is important to consider quality requirements. This paper presents the CLE (Collaborative Learning Evaluation), a framework for evaluating Coll...
This paper discusses two recent graduate courses in educational technology, and contrasts them with previous work in the context of Participatory Pattern Workshops (Mor, Winters, and Warburton, 2010). Both courses were based on a design studio model, where students worked in teams and were asked to identify an educational challenge and address it using an appropriate technology. The paper consi...
A playable case study is an immersive, transmedia story controlled by a puppetmaster (i.e., teacher), but played by participants who advance the plot through their contributions and interactions with fictional characters. They are also explicitly educational, consisting of both the immersive, transmedia story, as well as in-game and out-of-game materials provided for educational scaffolding and...
Educational practice and educational research are not aligned with each other. Current educational practice heavily relies on information transmission or content delivery to learners. Yet evidence shows that delivery is only a minor part of learning. To illustrate the directions we might take to find better educational strategies, six areas of educational evidence are briefly reviewed. The flip...
In the design research investigation Listen! the multi-disciplinary collaboration between game design and audio design students is researched. The research focuses on gathering more insight in the creative design process of game audio and presents general recommendations and pitfalls for the development of game audio.
this thesis is about the effect of self-confidence and educational motivation on oral translation quality.
The rapid developments in the field of online threedimensional (3D) virtual worlds have considerable impact on education activities. Therefore, the 3D designers and teachers start to consider the interaction between design and usability of 3D virtual learning spaces as essential tool for educational systems. For the purpose of our research, a virtual learning space was created as a chemistry cl...
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