نتایج جستجو برای: graphics processing unit

تعداد نتایج: 869704  

2017
Antonios Georgantzoglou Joakim da Silva Rajesh Jena

2014
Si Li V. Sridharan S. Gurumurthi Sudhakar Yalamanchili Naila Farooqui

As highly-parallel accelerators such as graphics processing units become more important in high-performance computing, so does the need to ensure their reliable operation. In response, research has been directed at several efforts to characterize and understand the hardware vulnerability of GPU microarchitecture structures, as well as to detectng and correcting such vulnerabilities. In this pos...

2011
Pawel Topa Pawel Mlocek

In this paper we present how Cellular Automata model can be implemented for processing on Graphics Processing Unit (GPU). Recently, graphics processors have gained a lot of interest as an efficient architecture for general-purpose computation. Cellular Automata algorithms that are inherently parallel give the opportunity to achieve very high efficiency when they are implemented on GPUs. We demo...

Nowadays, several infrastructure-based low-frequency acoustical sensor networks are employed in different applications to monitor the activity of diverse natural and man-made phenomena, such as avalanches, earthquakes, volcanic eruptions, severe storms, super-sonic aircraft flights, etc. Two signal detection methods are usually implemented in these networks for the purpose of event occurrence i...

2006
Yang Liu Wayne Huang John Johnson Sheila Vaidya

We present a novel hardware implementation of the double affine Smith-Waterman (DASW) algorithm, which uses dynamic programming to compare and align genomic sequences such as DNA and proteins. We implement DASW on a commodity graphics card, taking advantage of the general purpose programmability of the graphics processing unit to leverage its cheap parallel processing power. The results demonst...

Direction-of-arrival (DOA) estimation of audio signals is critical in different areas, including electronic war, sonar, etc. The beamforming methods like Minimum Variance Distortionless Response (MVDR), Delay-and-Sum (DAS), and subspace-based Multiple Signal Classification (MUSIC) are the most known DOA estimation techniques. The mentioned methods have high computational complexity. Hence using...

2005
Joseph M. Mahoney

Since the late 1990s, developers have been pushing graphics hardware to its limits, trying to create photorealistic environments in their games similar to those seen in recent blockbuster movies such as The IncrediblesTM. The need for graphics accelerators is becoming more apparent every day, as millions of calculations need to be done to render the complex scenes within games. There have been ...

2009
Vladimir Roumenov Glavtchev John D. Owens VLADIMIR ROUMENOV GLAVTCHEV Owen Carmichael Jeff Ota Ana Lucia Varbanescu

In this study we test the idea of using a graphics processing unit (GPU) as an embedded co-processor for real-time speed-limit sign detection. We implement a system that operates in real-time within the computational limits of contemporary embedded general-purpose processors. The input to the system is a set of grayscale videos recorded from a camera mounted in a vehicle. We implement a new tec...

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