نتایج جستجو برای: culture and socio

تعداد نتایج: 16874436  

2013
Francesca Ciardo Barbara F. M. Marino Angela Rossetti Rossana Actis-Grosso Paola Ricciardelli

The aim of the present study was to investigate whether face age and social status information associated with faces have different effects on gaze following behaviour as an index of joint attention. Participants were instructed to perform goaldirected saccades towards a peripheral stationary target, while a task-irrelevant face with averted gaze was presented. Faces of three different age grou...

2015
Jaroslaw Kochanowicz Ah-Hwee Tan Daniel Thalmann

The relation between individual’s personality and environmental context is a key issue in psychology, recently also in character simulations. This paper contributes to both domains by proposing a socio-cognitive, contextual personality model a new voice in a century old problem of personality, but also an approach to simulating groups of more humanlike agents. After analyzing the influence of p...

2012
Rino Falcone Cristiano Castelfranchi

Transitivity in trust is very often considered as a quite simple property, trivially inferable from the classical transitivity defined in mathematics, logic, or grammar. In fact the complexity of the trust notion suggests evaluating the relationships with the transitivity in a more adequate way. In this paper, starting from a socio-cognitive model of trust, we analyze the different aspects and ...

2011
Thomas K. Bauer Regina Flake Mathias G. Sinning

Labor Market Effects of Immigration: Evidence from Neighborhood Data This paper combines individual-level data from the German Socio-Economic Panel (SOEP) with economic and demographic postcode-level data from administrative records to analyze the effects of immigration on wages and unemployment probabilities of highand low-skilled natives. Employing an instrumental variable strategy and utiliz...

Journal: :Psychiatria Danubina 2010
Pierre Cole Nicolas Zdanowicz

This work aims to study the relationship between psychopathology and deafness. These results show that the most frequent diagnosis among the deaf are disorders of mood and post-traumatic syndrome. Psychotic disorders and mental retardation, once widely diagnosed among deaf populations, are less frequent. The accuracy of these findings results from studies conducted by a team that is specialized...

2012
Morteza Dehghani Peter Khooshabeh Lixing Huang Angela Nazarian Jonathan Gratch

Language plays a crucial role in the formation and categorization of one’s ethnic identity. Recent work on linguistic accent emphasizes the role of accent in person perception and social categorization, demonstrating that accent serves as a meaningful ethnic category indicator. In this paper, we examine whether accent can be used to implement socio-cultural markers. We investigate whether the a...

ژورنال: توسعه آبزی پروری 2020

       This project carried out between Augest in 2017 and October in 2018 in the Golestan Dam. A questionnaire was prepared from the household of 4 villages: Gharajeh, Arab Sorang, Agh Abad and Sarjeh Kor. Statistical Methods of Krumbachchr('39')s alpha were used to analyze the questionnaires. The most commonly used scale in social research is the Likert comparison were used to test the validi...

2009
Afia Akhter Lipi Yukiko I. Nakano Matthias Rehm

The goal of this paper is to integrate culture as a computational term in embodied conversational agents by employing an empirical data-driven approach as well as a theoretical model-driven approach. We propose a parameter-based model that predicts nonverbal expressions appropriate for specific cultures. First, we introduce the Hofstede theory to describe socio-cultural characteristics of each ...

2002
Lars Konzack

In this paper, we describe a method to analyse computer games. The analysis method is based on computer games in particular and not some kind of transfer from other fi eld or studies – even though of course it is inspired from other kinds of analysis methods from varying fi elds of studies. The method is based on seven different layers of the computer game: hardware, program code, functionality...

2011
Morteza Dehghani Peter Khooshabeh Lixing Huang Lia Oganesyan Jonathan Gratch

In this paper, we examine whether embodied conversational agents can be used to implement socio-cultural markers. We investigate whether the accent of a virtual character, as a marker for culture, can cause cultural frame-shifts in individuals. We report an experiment, performed among bicultural and monocultural individuals, in which we test the above hypothesis. Our results show that a virtual...

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