نتایج جستجو برای: characters will
تعداد نتایج: 865073 فیلتر نتایج به سال:
The Artificial Emotion Engine is designed to generate a variety of rich emotional behaviors for autonomous, believable, interactive characters. These behaviors are in the form of facial and body gestures, motivational actions and emotional internal states. It will help developers populate simulations with emotional characters while freeing them of the need for an in depth knowledge of neurophys...
Pleiotropy allows for the deterministic fixation of bidirectional mutations: mutations with effects both in the direction of selection and opposite to selection for the same character. Mutations with deleterious effects on some characters can fix because of beneficial effects on other characters. This study analytically quantifies the expected frequency of mutations that fix with negative and p...
With technology allowing for increased realism in video games, realistic, human-like characters risk falling into the Uncanny Valley. The Uncanny Valley phenomenon implies that virtual characters approaching full human-likeness will evoke a negative reaction from the viewer, due to aspects of the character’s appearance and behavior differing from the human norm. This study investigates if “unca...
Path planning is a central problem in virtual environments and games. When computer-controlled characters move around in virtual worlds they have to plan their paths to desired locations. These paths must avoid collisions with the environment and with other moving characters. Also a chosen path must be natural, meaning that it is the kind of path a real human being could take. The algorithms fo...
The paper is aimed at discussing the relationship between play Pygmalion and myth from intertextuality point of view. Intertextuality means inter-relationship among different texts. Special attention will be paid to similarities differences myth. Both two texts are compared analyzed by focusing on three aspects: characters, plot context. From characters’ view, male female characters compared. I...
In this work we present a state-of-the-art approach for unconstrained natural scene text recognition. We propose a cascade approach that incorporates a convolutional neural network (CNN) architecture followed by a long short term memory model (LSTM). The CNN learns visual features for the characters and uses them with a softmax layer to detect sequence of characters. While the CNN gives very go...
Phragmites australis is the dominant and constructive species among plant communities in the wetlands of the downstream of Yellow River, China. Its morphological characters were high variable in different habitats. Studies on Morphological and RAPD variation of 15 P. australis populations from this region showed that soil salinity was the dominant ecological factor that affected the morphologic...
in this thesis we will present three topics. we define approximate fixed points in fuzzy normed spaces. also we obtain some necessary and sufficient conditions on the existence of? -fixed points for ? > 0. at the continue some results about approximate fixed points for a class of non-expansive maps on g-metric spaces are obtained and we define approximate fixed points in partial metric spa...
Tokenization is the task of chopping it up into pieces, called tokens, perhaps at the same time throwing away certain characters, such as punctuation. A token is an instance of token a sequence of characters in some particular document that are grouped together as a useful semantic unit for processing. New software tool and algorithm to support the IRS at tokenization process are presented. Our...
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