نتایج جستجو برای: character engagement

تعداد نتایج: 129532  

Journal: :Current physical medicine and rehabilitation reports 2014
Amy A Blank James A French Ali Utku Pehlivan Marcia K O'Malley

Stroke is one of the leading causes of long-term disability today; therefore, many research efforts are focused on designing maximally effective and efficient treatment methods. In particular, robotic stroke rehabilitation has received significant attention for upper-limb therapy due to its ability to provide high-intensity repetitive movement therapy with less effort than would be required for...

2017
Guendalina Graffigna Serena Barello Giuseppe Riva Mariarosaria Savarese Julia Menichetti Gianluca Castelnuovo Massimo Corbo Alessandra Tzannis Antonio Aglione Donato Bettega Anna Bertoni Sarah Bigi Daniela Bruttomesso Claudia Carzaniga Laura Del Campo Silvia Donato Silvia Gilardi Chiara Guglielmetti Michele Gulizia Mara Lastretti Valeria Mastrilli Antonino Mazzone Giovanni Muttillo Silvia Ostuzzi Gianluca Perseghin Natalia Piana Giuliana Pitacco Gianluca Polvani Massimo Pozzi Livio Provenzi Giulia Quaglini Mariagrazia Rossi Paola Varese Natalia Visalli Elena Vegni Walter Ricciardi A. Claudio Bosio

Currently we observe a gap between theory and practices of patient engagement. If both scholars and health practitioners do agree on the urgency to realize patient engagement, no shared guidelines exist so far to orient clinical practice. Despite a supportive policy context, progress to achieve greater patient engagement is patchy and slow and often concentrated at the level of policy regulatio...

2012
Lee A Ewing Carrie A Karvonen-Gutierrez Devon Noonan Sonia A Duffy

BACKGROUND The purpose of this study was to describe the development and evaluation of the image-based Veterans Affairs (VA) Tobacco Tactics program logo and campaign character using principles of social marketing. METHODS Four cross-sectional surveys with open- and closed-ended questions were used to gather participant demographic information, smoking behavior, and feedback on the developmen...

2005
Tim Marsh Kiyoung Yang Cyrus Shahabi

It is argued that the greater a user perceives him/herself to be vicariously in character or is able to empathize with other characters/humans, the more they have a sense of being connected to a mediated environment. The term coined to describe this sense of user engagement is “vicariously there”. In this article we provide a framework of vicarious and empathic experience in mediated environmen...

پایان نامه :وزارت علوم، تحقیقات و فناوری - دانشگاه تبریز - دانشکده ادبیات و زبانهای خارجی 1392

abstract while task-based instruction is considered as the most effective way to learn a language in the related literature, it is oversimplified on various grounds. different variables may affect how students are engaged with not only the language but also with the task itself. the present study was conducted to investigate language and task related engagement on the basis of the task typolog...

This study aimed to investigate the relationship between person-organization value fit and employee engagement, as well as to develop a new scale for measuring organizational engagement. We considered person-organization fit with a degree of similarity between personal values and organizational values. These values were measured by the Organizational Culture Profile (OCP). We divided employee e...

2009
Emma Westecott

Engagement in games is manifest through a player’s representation of action in game. The main mechanism for this engagement is through direct control of a player character. This control mechanism can be seen as a form of puppetry in which the player manipulates a game figure ranging from the abstract to the super-human. Through a focus on the player character, this paper posits that it may be p...

2014
Elisabetta Bevacqua Igor Stankovic Ayoub Maatallaoui Alexis Nédélec Pierre De Loor

This paper presents a study of the dynamic coupling between a user and a virtual character during body interaction. Coupling is directly linked with other dimensions, such as co-presence, engagement, and believability, and was measured in an experiment that allowed users to describe their subjective feelings about those dimensions of interest. The experiment was based on a theatrical game invol...

2013
Franka Grünewald Haojin Yang Elnaz Mazandarani Matthias Bauer Christoph Meinel

With the latest technological development in the last decade, new opportunities for learning environments and educational systems, such as tele-teaching, arose. Nowadays recording technology includes easy and fast workflows, high definition video recording, multiple sources and diverse output formats. With the amount of tele-teaching content growing, issues with sufficient metadata start existi...

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