نتایج جستجو برای: and experience
تعداد نتایج: 16888050 فیلتر نتایج به سال:
We argue that financial analysts can be viewed as participants of two tournaments (the “All-star” tournament and the intrafirm tournament) and examine whether analysts are incentivized by the tournament compensation structure. Using data from 1991 to 2007, we find that interim losers are more likely to increase the boldness of their forecasts in the remainder of the tournament period than inter...
This research analyzes the main explanatory factors in the impulse of citizen participation experiences in public decision-making, both online and offline, looking for differences and similarities regarding Internet use for participation. It focuses the analysis in Catalonia, one of the Spanish and European Union geographical areas that have headed the impulse of participatory experiences. It f...
As people experience narratives, they often behave as if they are participants in the narrative world. This talk embraces that claim to develop a participatory perspective on readers’ and viewers’ narrative experiences. This perspective asserts, for example, that readers encode participatory responses as reactions to characters’ utterances and actions. The talk will review three areas of empiri...
In recent years, a number of firms from Asia and Latin America have been internationalizing their businesses to access new markets and to acquire new technology. This follows similar attempts only a few years earlier by leading firms from countries such as Korea and Taiwan. Much research has gone during the last two decades into understanding the success of Korean and Taiwanese firms. In this p...
We report here on our experiences with designing computer-based creativity-support systems over several years. In particular, we present the design of three different systems incorporating different mechanisms of creativity. One of them uses an idea proposed by Rodari to stimulate imagination of the children in writing a picture-based story. The second one is aimed to model creativity in legal ...
The potential of Computer Games for non-entertainment purposes, such as education, is well established. A wide variety of games have been developed for the educational market, covering subjects such as mathematics and languages. However, while a growing industry developing educational games exist, the practical uptake in schools is not as high as one would expect, based on current evidence of t...
The purpose of this study was to develop integrated experience management cycle as basis for executing of experience management in organizations. The method used in this study was qualitative and a type of meta-study known as meta-synthesis. In order to perform the research, after designing research questions, researches systematic search was carried out based on relevant key words from the six...
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This study investigated the relationship between teachers’ burnout and their affective construct. For this purpose, 384 ELT teachers in different language institutes and schools in Mashhad participated in this study. There were both male (159) and female (225) teachers with different experiences and in different ages. Two instruments were given to teachers and they were asked to complete and gi...
In this survey, the study of organization experience and its components are considered. Experience is a simple word but its application is merely complex. Experience acquisition, analyzing and using of that, is fundamental of knowledge management. In addition, learning and organization learning is dependant to experience. Because of importance of this concept, this study focuses on the experien...
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