نتایج جستجو برای: and interactive
تعداد نتایج: 16836424 فیلتر نتایج به سال:
In third-person video games, players are able to move and progress in the interactive world of the game while watching their avatar from an external point of view. The purpose of this paper is to investigate the role of avatar in the interactive imaginary world of video games using double vision theory. This article is based on descriptive-analytical methods and the use of library data and imag...
objective: the purpose of this study is to evaluate the relationship between perceived organizational justice and organizational commitment of physical education teachers in west azerbaijan province. methods: research method is descriptive-correlation conducted using the field method. statistical population includes physical education teachers in west azerbaijan which are 1091 persons. the samp...
The purpose of this study is to investigate the effect of corporate governance (CG), corporate social responsibility (CSR) and their interactive effect on the value of companies listed on the Tehran Stock Exchange. For this purpose, the data of 194 companies listed on this stock exchange, which was selected using a systematic elimination method, from 2011-2017 were collected and analyzed using ...
Present study was designed to investigate the effects of three teaching- learning approaches including discovery, interactive and transmission approaches on the students learning performance in biology lesson. In this quasi- experimental research three experimental groups (N1=60, N2=71, N3=63) were used in order to identify any significant difference between the students learning performance wh...
the management of agricultural education faces on-going challenges to deliver current and effective materials in an approach that takes advantage of developments in education technology. in this article the use of blended learning was compared with the traditional approach for the instruction of theoretical materials in agricultural education. this study used a pre-test, post-test experimental ...
Metadiscourse markers help writers make coherent and reader- friendly texts, thus of considerable importance in academic writing. The main aim of this study was to investigate how interactive and interactional metadiscourse markers are used by Iranian EFL learners. An inquiry was carried out to investigate cross-cultural similarities and differences in the use of metadiscourse markers in the Di...
diabetes mellitus is a chronic disease of lifelong duration and its management requires a fundamental change in patient’s lifestyle. the aim of this study is to evaluate the efficacy of an interactive health education program on knowledge, behavior, hba1c and health-related quality of life (hrqol) of diabetic patients. eighty patients were randomly selected and assigned to two groups, 40 to the...
purpose: the aim and objective of this report is to identify the benefits of interactive communication channels and to advice the fmcg business on how these new methods are better than the conventional methods. design/ methodology/approach: in this research article facts about advertisement and its effectiveness were collected from different surveys conducted by various agencies. mainly second...
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