نتایج جستجو برای: game of twenty squares
تعداد نتایج: 21181432 فیلتر نتایج به سال:
Many mathematically gifted adolescents are characterized as being indolent, underachieving and unsuccessful despite their high cognitive ability. This is often due to difficulties with social and emotional development. However, research on social and emotional interactions in gifted adolescents has been limited. The purpose of this study was to observe differences in complex social strategic be...
Gamification is one of the most important method in acquiring and improving user engagement and challenging competitors. It defines as using game based thinking and game elements in non-game context to encourage users, solve the problems and to gain certain behaviors. Developing a conceptual model for improving the process of obtaining data in thesis and dissertations registration system is the...
K Electronic video games have many of the same technological and psychological characteristics that are found in military computer-based systems. For this reason, the video game is both a fascinating object of study and a valuable experimental apparatus. The results of two on-going research programs, both of which employ video games as experimental stimuli, are presented here. GS The first rese...
This paper presents a formal game-theoretic model to explain the simultaneity problem that has made it di cult to obtain unbiased estimates of the e ects of both incumbent and challenger spending in U.S. House elections. The model predicts a particular form of correlation between the expected closeness of the race and the level of spending by both candidates, which implies that the simultaneity...
Serious Computer Games are a kind of computer games that in contrary of mainstream computer games’ industry, necessity of mercantile benefits has less importance in their circle of production. Desired aim for producing Serious Games is make obvious informational, attitudinal, behavioral and cognitive changes in players in according to definite pedagogical, educational, instructional, prom...
Use of Indigenous and Folk-Game Songs for Teaching and Learning in Early Childhood Education Setting
The purpose of the study was to collect some indigenous and folk-game songs that are developmentally appropriate for teaching learning in early childhood education setting. research identified repertoire pre-school children use during musical activities collected folk game settings. researchers Adopted qualitative approach supported by interpretivists’ paradigm implemented case strategy. Purpos...
from historical facts to geo-political realities: relation between turkey and armenia ( 1915 – 2010)
armenias geopolitics and its historical experience have had a determining impact on the character of its foreign policy .present-day armenia is a small, landlocked country with _11,620 square miles area armenias landlocked nature makes it dependent on the benevolence of its neighbors for access to the outside world a fact that gives it a sense of isolation and vulnerability. as it was indic...
The main purpose of this study was to investigate the effectiveness an intervention strategy in teaching mathematics based on a board game, using curriculum Greece, called Adapted Analytical Programs (A.A.P.). This research conducted secondary students Greek General Schools over period five weeks. One hundred and twenty-four 12-to-13-year-old dyslexic participated study. A pre-test post-test wi...
پژوهش حاضر با پیوند رسانه های قدیمی و جدید یاد دهی و یادگیری _طرح داستان و بازی های همراه ــ در یک پو دمان ترکیبی، در صدد قیاس شیوه ی یاد دهی و یادگیری مبتنی بر بازی مهارت های فرعی و اصلی واژگان، خواندن و نوشتار سواد انگلیسی با شیوه های مرسوم آن بود. به این منظور با کاربرد یک طرح سه گانه همراه با الگوی نظام آموزشی (تومی، 2010)، بازی های از پیش ساخته شده و بومی قابل عرضه از طریق ارتباطات سیّار (ب...
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